CGI FIRST
Computer Generated Imagery ( CGI ) Timeline
1960s
Rendering of a planned highway
1961
In 1961, a 49-second vector animation of a car traveling up a planned highway at 110 km/h was created at the Swedish Royal Institute of Technology on the BESK computer. The short animation was broadcast on November 9, 1961, on national television.
Hummingbird
1967
A ten-minute computer-animated film by Charles Csuri and James Shaffer. This was awarded a prize at the 4th annual International Experimental Film Competition in Brussels, Belgium, and in the collection of The Museum of Modern Art, New York City. The subject was a line drawing of a hummingbird for which a sequence of movements appropriate to the bird was programmed. Over 30,000 images comprising some 25 motion sequences were generated by the computer.
Kitty
1968
A group of Soviet mathematicians and physicists headed by Nikolay Konstantinov created a mathematically computable model of the physics of a moving cat. The algorithms were programmed on the BESM-4 computer. The computer then printed hundreds of frames to be later converted to film. An accompanying scientific paper describes the foundation of the employed physics simulation techniques that nowadays are commonly applied to animation films and computer games.
1970s
1971
Metadata
This is an experimental 2D animated short drawn on a data tablet by Peter Foldes, who used the world's first key frame animation software, invented by Nestor Burtnyk and Marceli Wein.
1972
A Computer Animated Hand
Produced by Ed Catmull, the short demonstrates a computer-animated hand, as well as human faces. Added to the United States National Film Registry in 2011.
1973
Westworld
First use of 2D computer animation in a significant entertainment feature film. The point of view of Yul Brynner's gunslinger was achieved with raster graphics.
1974
Faces (Faces & Body Parts)
Fred Parke's thesis film on facial modeling at the University of Utah.
1975
Great
The Oscar-winning 1975 short animated film about the life of the Victorian engineer Isambard Kingdom Brunel contains a brief sequence of a rotating wire-frame model of Brunel's final project, the iron steamship SS Great Eastern.
1976
Futureworld
First use of 3D computer graphics for animated hand and face. Used 2D digital compositing to materialize characters over a background.
Hobart Street Scene
First use of a 3D hidden-line removal movie depicting an architectural street scene. It shows the planned Crown Courts in Hobart in 1976 and was used for planning approval. The buildings exist today.
1977
Demon Seed
Used raster wire-frame model rendering for the Proteus IV's monitors.
Star Wars Episode IV - A New Hope (1977)
The fourth, Star Wars film was the first to use 3D wireframe graphics (Futureworld was first for 3D graphics). The graphics were used to create the Death Star attack briefing, as well as the targeting of the Millennium Falcon's guns. The film is also known for the birth of Industrial Light & Magic (ILM), the special effects juggernaut. Which led to the CGI-heavy Attack of the Clones, but every rose must have its thorn.
1979
The Black Hole
Used raster wire-frame model rendering for the open credits depicting a 3D wireframe of a black hole.
Alien
Used raster wire-frame model rendering for navigation monitors in the landing sequence. Added to the United States National Film Registry in 2002.
1980s
1981
Looker
First computer-generated model of a whole human body. Also, first use of 3D-shaded CGI.
1982
The Works
First that was never completed The New York Institute of Technology Computer Graphics Lab premiered a trailer at SIGGRAPH for their CGI project. This would have been the first feature-length CGI film, but it was never completed.
Star Trek II: The Wrath of Khan
ILM computer graphics division develops "Genesis Effect", the first use of a fractal-generated landscape in a film. Bill Reeves leads the Genesis Effect programming team, and creates a new graphics technique called "Particle Systems".
Tron
First extensive use (15 minutes fully computer generated) of 3D CGI including the Light Cycle sequence. Also includes very early facial animation (for the Master Control Program).
1983
Golgo 13
First animated film to incorporate CGI sequences. Entirely digital models of revolvers, skeletons, helicopters, and skyscrapers (created by Toyo Links Corporation and Osaka University's CG division) are used in the film's title sequence and part of the climax; the remainder of the film is traditionally animated by Tokyo Movie Shinsha.
Dream Flight
First 3D generated film telling a story, shown in Electronic Theater in SIGGRAPH ‘83
Rock & Rule
First Western animated film to use computer graphics.
1984
The Last Starfighter
First use of "integrated CGI" where the effects are supposed to represent real world objects. Uses CGI for all spaceship shots, replacing traditional models.
Lensman: Secret of The Lens
Uses CGI for spaceships and other scenes.
The Adventures of André and Wally B.
First CGI animation with motion blur effects and squash and stretch motion. Lucasfilm's computer animation division creates an all-CGI-animated short.
2010: The Year We Make Contact
Jupiter's turbulent atmosphere is CGI-rendered, mostly during the black spot shots.
1985
Tony de Peltrie
First CGI-animated human character to express emotion through his face and body language.
Young Sherlock Holmes
First photorealistic CGI character, "stained glass knight" with 10 seconds of screentime, Lucasfilm.
"Money for Nothing"
First computer-generated music video. The animators would go on to found Mainframe Entertainment.
1986
Flight of the Navigator
First use of reflection mapping in a feature film, used for the flying alien spacecraft.
Labyrinth
First realistic CGI animal.
Star Trek IV: The Voyage Home
First use of the Cyberware 3D scanner, first 3D morphing.
Luxo Jr.
First use of shadows in CGI, made with the specially developed software Photorealistic Renderman. First Pixar film, and first CGI film to be nominated for an Academy Award. Added to the United States National Film Registry in 2014.
The Golden Child
First use of primitive photorealistic morphing.
1987
Captain Power and the Soldiers of the Future
FirstTV series to include characters modeled entirely with computers.
Knightmare
First game show with interaction between humans and computer-generated surroundings.
Rendez-vous in Montreal
First 3D generated film involving virtual actors Marilyn Monroe and Humphrey Bogart
1988
Willow
First extensive photorealistic use of morphing effect in a feature film.
Akira
First CGI is used to animate the pattern indicator, and to plot the paths of falling objects, model parallax effects on backgrounds, and tweak lighting and lens flares.
Tin Toy
First computer-animated short film to win an Oscar. Added to the United States National Film Registry in 2003.
1989
The Abyss
First digital 3D water effect.
The Jim Henson Hour
First TV series with real-time and rendered CGI featuring digitally puppeteered CG character "Waldo."
Indiana Jones and the Last Crusade
First all-digital composite.
Les fables geometriques
First CGI TV broadcast series of animated CGI shorts.
The Little Mermaid
First 2D animated film to use the CAPS digital ink & paint software — in the penultimate shot of the film, when the ship sails away under a rainbow.
1990s
1990
Die Hard 2
First digitally-manipulated matte painting.
RoboCop 2
First use of real-time computer graphics or "digital puppetry" to create a character in a motion picture.
The Rescuers Down Under
First 2D animated film to be produced with solely digital ink and paint. First fully digital feature film.
Quarxs
One of the earliest computer animated series.
1991
Backdraft
First use of photorealistic CGI fire in a motion picture.
Pentagon
First use of photorealistic CGI architectural fly-through. First use of human movement on a CGI character
Terminator 2: Judgment Day
First realistic human movements on a CGI character. The first partially computer-generated main character and the first blockbuster movie to feature multiple morphing effects. First use of a personal computer to create major movie 3D effects.
1992
Death Becomes Her
First human skin CGI software.
The Lawnmower Man
First feature film to use computer animation to explore the subject of virtual reality. First virtual reality sex.
1993
Jurassic Park
First photorealistic CG creatures. Added to the United States National Film Registry in 2018.
The Incredible Crash Dummies
First fully CG animated TV special.
Live & Kicking
First TV program to feature a live computer-generated character as part of its cast.
VeggieTales
First completely computer animated direct-to-video release.
Babylon 5
First television series to use CGI as the primary method for its visual effects. First TV use of virtual sets.
Insektors
First fully computer animated TV series. First use of character animation in a computer animated television series.
1994
Radioland Murders
First use of virtual CGI sets with live actors.
ReBoot
First half-hour computer animated TV series.
The Flintstones
First CGI-rendered fur.
The Crow
First deceased actor (Brandon Lee) to be re-created through CGI.
1995
Waterworld
First realistic CG water.
Casper
First CGI lead character in a feature-length live-action film, and first CGI characters to interact realistically with live actors.
Toy Story
First CGI feature-length animation. Added to the United States National Film Registry in 2005.
1996
Cassiopeia
First CGI feature-length animation that did not use scanned models for heads.
A Brazilian CGI animated feature film produced and released by NDR Filmes in Brazil on April 1, 1996.
The Island of Dr. Moreau
First film to use motion capture CGI to portray a character.
DragonHeart
First 2D all-CGI backgrounds with live actors. First film to use ILM's Caricature software (created during the film's production).
Beast Wars: Transformers
First CGI Transformers animated series produced by Mainframe Entertainment. Sequel to the original Transformers.
1997
Star Wars (Episodes IV, V and VI Special Editions)
First re-release of a film to incorporate CGI characters and elements.
Marvin the Martian in 3D
First CG film created for viewing with 3D glasses.
Titanic
First wide-release feature film with major elements rendered under the open-source Linux operating system. Also included a number of advances, specifically in the rendering of flowing water.
1998
A Bug's Life
First CG anamorphic widescreen film. First all-digital transfer to DVD. First film to be reframed for home video releases.
Invasion: Earth
First major use of digital effects in a British TV series
What Dreams May Come
First use of 3D CGI in combination with 3D location scanning (Lidar) and motion-analysis based 3D camera tracking in a feature film.
2001
Fight Club
First photogrammetry based virtual cinematography scenes, including the first bullet time sex scene with fully naked body renderings of famous actors in leading roles (Helena Bonham Carter, Brad Pitt); renderings of different settings with both extreme close-ups and wide shots; and the first very photorealistic close-up rendering of a human face - which also belongs to a famous actor in a leading role (Edward Norton) - with detailed facial deformation and extreme close-ups (starting at the cell-level of the brain, flying through the different layers of tissues, a follicle and the skin with sweat droplets).
The Matrix
First use of CG interpolation with bullet time effects. Added to the National Film Registry in 2012.
Star Wars: Episode I – The Phantom Menace
First film to use CG extensively for thousands of shots, including backgrounds, environmental effects, vehicles, and crowds. Several CG characters stood alongside real actors in dozens of shots, making them the first CG "supporting" cast members.
2000s
Final Fantasy: The Spirits Within
2001
First feature-length digital film to be made based on photorealism and live action principles. The first theatrically released feature film to utilize performance capture (motion capture) for all of its characters actions.
Jimmy Neutron: Boy Genius
First CGI feature-length movie made using off-the-shelf hardware and software.
Shrek
First CGI animated movie to receive Academy Award for the Best Animated Feature Film.
The Lord of the Rings: The Fellowship of the Ring
First use of AI for digital actors (using Massive software developed by Weta Digital).
The Lord of the Rings: The Two Towers
2002
First virtual actor to win an award (Critics' Choice Movie Awards by Andy Serkis playing Gollum), in the newly created category Best Digital Acting Performance
Spider-Man
First digitally rendered photorealistic costume.
Ice Age
First full-length feature animated film exclusively rendered with a ray tracer (CGI Studio).
The Matrix Reloaded
2003
The Burly Brawl
First use of "universal capture", the combination of dense (rather than point-based) motion capture, per-frame texture capture and optical flow of pixels over the data from 7 camera setup bought into a shared UV space by projection onto a neutral expression geometry leading to the introduction of realistic digital look-alikes
2004
Able Edwards
First movie shot completely on a green screen using digitally scanned images as backgrounds.
Sky Captain and the World of Tomorrow
First movie with all-CGI backgrounds and live actors.
The Polar Express
First computer-animated film to be created with motion capture.
2005
Chicken Little
First feature-length computer-animated film released in limited 3D releases.
2006
Elephants Dream
First CGI short movie released as completely open source. Made with open-source software, theatrical and DVD release under Creative Commons License. Unique that all 3D models, animatics and software are included on the DVD free for any use.
2007
Flatland
First CGI feature film to be animated by one person. Made with Lightwave 3D and Adobe After Effects.
2008
Plumíferos
First CGI feature-length movie made using Open Source/Free Software for all 3D models, animation, lighting and render process, under Linux operating system.
Avatar
First full-length movie made using performance capture to create photorealistic 3D characters and to feature a fully CG 3D photorealistic world. The first virtual art department and complete virtual production pipeline was developed by director James Cameron and team to create the film in real-time.
Up
First computer-animated feature to be nominated for Academy Award for Best Picture.
2010s
2018
Zafari
First television series produced entirely using a game engine (specifically Unreal Engine 4).
2019
The Mandalorian
First usage of a 360-degree LED screen to combine virtual sets with live action actors.